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italian card games - ciapanò
(more italian card games)
Ciapanò, also
known as Rovescino, Traversone, Tressette a non
Prendere, Perdivinci or Vinciperdi is a trick-taking game and is the reverse game of Tresette. The
name Ciapanò is in Milanese dialect (in English it could be translated
as "Don't catch it!") - Ciapanò was very popular in Lombardy until the
1980s and still played there now. Like most Italian games it is played
anticlockwise. Ciapanò can be played by 3, 4 or 5 players.
the cards
A 40 card pack is used. In the North East of Lombardy the Italian suits:
swords, batons, cups and coins are used. In the South or North West of Lombardy the game is played with
40 cards of the Milanese pack which has French suits (spades, clubs, hearts and
diamonds). In each suit the cards rank as follows: 3 (highest), 2, Asso
(ace), Re (king), Cavallo (horse, or queen), Fante(jack), 7, 6, 5, 4
(lowest). The cards have point values and the object is to avoid taking tricks
containing valuable cards. There is an extra penalty for winning the last trick.
The values of the cards are as follows:
Each ace 1 whole point
Each 3, 2, re, cavallo or fante 1/3 of a point
dealing
Deal (anticlockwise) 8 cards to
each player for 5 players, 10 each for 4 players and 13 each for 3 players (in
this case the dealer receives 14 cards and discards one card, which will be
given to the winner of the last trick). Turn to deal passes to the right after
each hand.
playing
There are no trumps. The player to dealer's right
leads first. Any card may be led, and the other players must play a card of the
suit led if they have one. A player with no card of the suit led may play
anything. The highest card of the suit led wins the trick, and the winner leads
to the next trick.
scoring
When all tricks have been played, the
values of cards taken in tricks are counted. Each player except the winner of
the last trick scores as penalty points the value of the cards they have taken,
disregarding any fractions - for example a player who has taken three and one
thirds point scores 3; a player who has taken just two thirds of a point scores
nothing. The scores of all the players for one hand should add up to 11, so the
player who won the last trick scores the difference between 11 and the total of
the amounts scored by the other players.
Example:
Actual value of cards taken Penalty points scored
Player A: 3 1/3 3
Player B: 2 and the last trick 4
Player C: 1 2/3 1
Player D: 3 2/3 3
--------- ----- --
Total 10 2/3 + last trick 11, as always In this case the last trick cost 2 points. It can in practice
cost 1, 2 or 3 points depending on how the other tricks are distributed among
the players. If one player wins all the points
(not necessarily all the tricks), this is called Cappotto. The player
with all the tricks scores no points and the opponents score 11 points each.
Any player whose cumulative score is 31 or more
points drops out of the game and does not play any more. The last people left in
play (1, 2 or 3 as players as agreed in advance) win the match. This will take
several deals.
variations
Some play that the target score
is 21 or 41 rather than 31. Some play that when a player reaches or exceeds the
target, the player with the lowest score immediately
wins.
For rules and information on hundreds of other card games, visit www.pagat.com
The card game description on this page is reproduced with permission
from the card games web site www.pagat.com and is copyright © John
McLeod, 1996-2004. No further copying or reproduction of this text in
any form is allowed, except with prior permission from the copyright
holder.
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